This past week, MJ Linane, founder of www.guildway.com, Shawn Young, founder and CEO of ClassCraft, and myself conducted a webinar about gamification of the classroom. Our purpose was to inform interested teachers of the why, what and how of gamification. The full webinar is posted below and I encourage you to view it and post any comments or questions you may have. I, being the interested, but the non-experienced teacher pertaing this topic, will not answer them but will ask MJ and Shawn, the “Game-Masters,” for their feedback. Watch the webinar and view the outline below.
II. WHY–A Discussion of Games We Enjoy & Why Game–We conversed about what makes games fun and how we can bring those elements into our classroom. Gamification is not playing games in the classroom, rather it is using elements of games to increase engagement in education. Shawn made the point that these elements are used to simply make the class more fun–and that should not be downplayed as an important aspect of the classroom environment.
III. WHAT–Flappy bird and Seven Elements–While I attempted to play Flappy Bird, Shawn described what made it fun and addictive. Shawn then presented seven elements he had identified as gamification elements.
IV. HOW–Practical Ideas & ClassCraft–MJ presented some very easy things I could do to start incorporating elements in my class and Shawn gives us a look at ClassCraft and how it could be used. I must admit, Shawn was very honest in explaining that a teacher does not need to use technology nor ClassCraft to gamify their instruction, however, technology and ClassCraft make it more manageable and efficient. Judging by what I saw in the webinar, I will be trying ClassCraft and posting an App Tested about it in the future.
Questions: Have you gamified your classroom? If so, what worked for you? If not, do you see any value in these elements and will you try it in your classroom? As always, thanks for posting your thoughts and questions in the comment section below.